Tuesday, March 04, 2008

Merman Detail - Update!


Detail shot of Merman.

Merman - Update !

New Zbrush work.
Merman, Maya and Zbrush.

Thursday, February 28, 2008

In-Game WIP - New Work


Different shot of the Monument.

Monument to Emanuelle 3 WIP - New Works


Monument to Emanuelle WIP 3

In here I started blocking out the building for lighting, and started re-ordering the pieces as
I wanted them in Maya.

Placed a texture in the center structure just to see if I was UV'ing right.

Monument to Emmanuelle WIP 2 - NEW WORK


A different angle to showcase the geometry.

Every cut is made with a purpose, no polygons are wasted, and the geometry is made thinking
about the texture pass that will take place.

You can also catch a glimpse of the detail in the pillars.

Monument to Emmanuelle WIP - NEW WORK


Monument to Emanuelle.
Current work for my Unreal Level.

All the pieces are Next-Gen ready, meaning not only are they modeled with Next Gen polygon counts, but they are modular pieces, so the whole mesh, is really a lego set, in which pieces can
be recycled over and over again to create completely different environments.

Victorian Lamp Detail - New Work

This is a detail shot of the Victorian Lamp detail I am doing, just so you can see the texture
and the normal, giving the relief depth, and hopefully see the edge and pattern detail given to
a seemingly normal prop.

Victorian Lamp In-Game - New Work


And this is the Victorian Lamps already imported into Unreal, and gives you
a glimpse of my lighting style. Behind you can see one of my props just to give a
backgroup to the "old London" atmosphere I was going for.

Victorian Lamp - New Work


A little insight on how I do my props in Maya. Zbrush and Photoshop.
This is a small Victorian Street Lamp used in my Unreal Levels.

Armada Shield - New Work


Armada Shield and Logo of my website.
Zbrush, Maya and Photoshop

Lieutenant Thalus - Update

This is another Zbrush, around 4 hours.
Zbrush and Maya used.

New Work


This is one of my new works, Poseidon, Sculpture made from Zbrush and Maya.
Total time is around 5 hours. I am pretty happy with the result.

Saturday, August 19, 2006

NEW UPDATE!!!!


The site is ALMOST DONE!

Just a couple things here and there but most of it is done for right now, almost complete.
The Demo Reel is up, Resume is up, Works Sections are up!

Check out the Demo Reel, as well

43 Megs to download.


Take Care!

The About me Page is coming up soon!

- Josh

Sunday, August 13, 2006

Version 2.0 of DR is Up

Hello Everyone.


This is an announcement post about the Blog, and the site.
Link to Personal Website


Its Sunday 5th of 2006, its around 5:05 in the Morning. I am DEAD, but the site is up (partially).
But the front page of the site is up, tomorrow some pages should be up, I don't know which ones.
I am new to this Blog stuff, and I don't know if there should be visitors here, but this is going to be my diary on things everyday, pictures and whatnot.

Also, I would like to have a "Fancier" Blog, so if you know about a nicer looking Blog with calendar and everything you let me know. Thanks and I hope I get some views. - Josh ( Jurah )