Thursday, February 28, 2008

In-Game WIP - New Work


Different shot of the Monument.

Monument to Emanuelle 3 WIP - New Works


Monument to Emanuelle WIP 3

In here I started blocking out the building for lighting, and started re-ordering the pieces as
I wanted them in Maya.

Placed a texture in the center structure just to see if I was UV'ing right.

Monument to Emmanuelle WIP 2 - NEW WORK


A different angle to showcase the geometry.

Every cut is made with a purpose, no polygons are wasted, and the geometry is made thinking
about the texture pass that will take place.

You can also catch a glimpse of the detail in the pillars.

Monument to Emmanuelle WIP - NEW WORK


Monument to Emanuelle.
Current work for my Unreal Level.

All the pieces are Next-Gen ready, meaning not only are they modeled with Next Gen polygon counts, but they are modular pieces, so the whole mesh, is really a lego set, in which pieces can
be recycled over and over again to create completely different environments.

Victorian Lamp Detail - New Work

This is a detail shot of the Victorian Lamp detail I am doing, just so you can see the texture
and the normal, giving the relief depth, and hopefully see the edge and pattern detail given to
a seemingly normal prop.

Victorian Lamp In-Game - New Work


And this is the Victorian Lamps already imported into Unreal, and gives you
a glimpse of my lighting style. Behind you can see one of my props just to give a
backgroup to the "old London" atmosphere I was going for.

Victorian Lamp - New Work


A little insight on how I do my props in Maya. Zbrush and Photoshop.
This is a small Victorian Street Lamp used in my Unreal Levels.

Armada Shield - New Work


Armada Shield and Logo of my website.
Zbrush, Maya and Photoshop

Lieutenant Thalus - Update

This is another Zbrush, around 4 hours.
Zbrush and Maya used.

New Work


This is one of my new works, Poseidon, Sculpture made from Zbrush and Maya.
Total time is around 5 hours. I am pretty happy with the result.